Noise terrain
A 3D mesh whose vertices are displaced by noise — creating an organic, undulating surface.
What you're seeing
An animated surface that breathes — hills rising and falling, a plane that ripples like water.
Where you'll see it
Hero backgrounds, abstract brand visuals.
Difficulty
Advanced — 5/5
Libraries that build it
Three.jsReact Three Fibercustom GLSL
Ready to prompt — paste this into your AI coding tool
"Create a Three.js PlaneGeometry with 128×128 segments, displace vertices with simplex noise in vertex shader, animate time uniform"