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3D & WebGL

Noise terrain

A 3D mesh whose vertices are displaced by noise — creating an organic, undulating surface.

What you're seeing

An animated surface that breathes — hills rising and falling, a plane that ripples like water.

Where you'll see it

Hero backgrounds, abstract brand visuals.

Difficulty

Advanced — 5/5

Libraries that build it

Three.jsReact Three Fibercustom GLSL

Ready to prompt — paste this into your AI coding tool

"Create a Three.js PlaneGeometry with 128×128 segments, displace vertices with simplex noise in vertex shader, animate time uniform"

Related 3D & WebGL effects

Floating 3D objectShader distortionParticle system3D textWebGL image hoverFluid simulation
See the animated preview in the dictionary →