How AstroDither is built
An audio-reactive lab piece where dithering and fluid simulation collide — WebGPU pushed to art.
The effects, named
Fluid simulationA real-time simulation of fluid dynamics — colors mixing, liquid flowing, reacting to interaction.→Shader distortionA GLSL shader applied to an image or mesh that warps, ripples, or distorts it.→
Also spotted
ordered (Bayer) dithering post-passaudio-reactive visualsTSL / WebGPU node shaderschromatic aberrationselective bloom
In the builder's words
"AstroDither, a Threejs/WebGPU experiment by Robert Borghesi on dithering and fluid simulation with TSL." — source ↗
View in the gallery →