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How AstroDither is built

An audio-reactive lab piece where dithering and fluid simulation collide — WebGPU pushed to art.

Added2026-09-02

The effects, named

Fluid simulationA real-time simulation of fluid dynamics — colors mixing, liquid flowing, reacting to interaction.Shader distortionA GLSL shader applied to an image or mesh that warps, ripples, or distorts it.

Also spotted

ordered (Bayer) dithering post-passaudio-reactive visualsTSL / WebGPU node shaderschromatic aberrationselective bloom

In the builder's words

"AstroDither, a Threejs/WebGPU experiment by Robert Borghesi on dithering and fluid simulation with TSL." — source ↗

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