How Bruno Simon is built
A drivable 3D world as a portfolio — rebuilt on the Three.js WebGPU renderer with physics, multiplayer, and an original score.
The effects, named
Environment mapped meshA 3D object that reflects its environment — reacting to surrounding colors and light sources.→Page preloaderAn intro screen that plays while the page assets load — often branded before content reveals.→
Also spotted
TSL / WebGPU node shadersRapier physics vehiclerealtime multiplayerspatial audio (Howler.js)
In the builder's words
"Three.js renders the 3D world, with TSL enabling both WebGL and WebGPU — the experience automatically runs on WebGPU when available. Code and Blender files are open-sourced under MIT." — source ↗
View in the gallery →