How Byotōne is built
A live sound-bath studio pitched as a nervous-system regulator — the whole site is one WebGL grain cloud that morphs from a halo of dust into streams, rings, and photographic point-clouds as you scroll chapters A through H.
The effects, named
Particle systemThousands of small points in space — forming shapes, flowing in fields, or reacting to interaction.→Smooth scrollNative scroll is intercepted and replaced with buttery, inertia-based scrolling that feels expensive.→Page preloaderAn intro screen that plays while the page assets load — often branded before content reveals.→Noise textureA fine grain or noise texture overlaid on backgrounds — adding depth and analog feel.→
Also spotted
custom WebGL engine — no Three.jsgrain point-cloud morphing between chapter scenessound-on / sound-off entry gatelive frequency readout (Alpha · 8.0 Hz)floating HUD frequency annotationssoftware-GPU detection in a worker before loading the sceneAstro + Svelte + Sanity build
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